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Python Game Developer (Panda3D) - Remote

Worldwide Salaried Open

Job Title: Python Game Developer (Panda3D) Job Type: Contract Location: Remote Job Summary Join our customer's team as an expert Pyhton Game Developer (Panda3D), where you’ll contribute to cutting-edge AI training projects using one of the most robust and flexible open-source game engines. This specialized role focuses on harnessing Panda3D’s capabilities to deliver immersive, high-performance simulations compatible with both legacy and contemporary hardware.

Key Responsibilities

  • Design, develop, and optimize 3D game simulations and environments using Panda3D for AI training applications.
  • Collaborate with multidisciplinary teams to transform requirements into technical solutions.
  • Implement, maintain, and debug Python and C++ codebases integrated with Panda3D.
  • Contribute to version control workflows using GitHub to ensure smooth project collaboration.
  • Ensure cross-platform compatibility and performance across diverse hardware configurations.
  • Document architectural decisions, code, and processes clearly to support collaborative development.
  • Actively participate in code reviews, brainstorming sessions, and team meetings, emphasizing exceptional verbal and written communication.

Required Skills And Qualifications

  • Proven, hands-on experience developing with Panda3D—experience with similar engines does not substitute.
  • Advanced proficiency in Python and C++ programming languages.
  • Strong command of GitHub for code management, branching, and pull requests.
  • Deep understanding of 3D graphics pipelines, simulation logic, and cross-platform development.
  • Exceptional written and verbal communication skills—clear documentation and collaboration are critical.
  • Ability to work independently in a remote environment, meeting deadlines with minimal supervision.
  • Demonstrated attention to detail and a problem-solving mindset.

Preferred Qualifications

  • Prior game development experience for AI, simulation, or training purposes.
  • Familiarity with optimizing 3D assets for performance across a range of hardware.
  • Background in collaborative, distributed Agile environments.

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